Having to reactivate Minecraft after every boot with "ampinstmgr reactivate Minecraft01"

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  • Last Post 2 weeks ago
mycapsula posted this 2 weeks ago

Field Value OS Windows Platform Microsoft Windows 10 Pro System Type x86_64 Virtualization None Module ADSModule Loaded Plugins FileManagerPlugin, EmailSenderPlugin, WebRequestPlugin, LocalFileBackupPlugin, CommonCorePlugin Application Name AMPService Application Version 2.0.6.4 Release Stream Release Build Date 09/09/2020 17:38 InstanceID 0c6915b8-321d-40cb-9a93-ba6b5c03f4fb Last Executable D:\AMPDatastore\Instances\Minecraft01\AMP.exe Last Arguments +Core.Webserver.Port "8081" +Core.Webserver.IPBinding "127.0.0.1" +FileManagerPlugin.SFTP.SFTPPortNumber "2224" +MinecraftModule.Minecraft.PortNumber "25565"

I've set AMP and my (Forge modded) Minecraft instance to start on boot. Every time I reboot, AMP starts, but gives me the following error:

[04:01:06] [Core Error]           : No valid AMP licence was found. Please run ampinstmgr reactivate Minecraft01 to reactivate this instance.

My solution thus far has been to stop AMP, run the reactivation, and then restart AMP. I'd really like to not have to reactivate Minecraft every time I reboot.

Mike posted this 2 weeks ago

Is this a virtual machine, or a physical one? Also perchance are you using a wireless network as your primary network?

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