The "Default IP Adddress Binding" setting does not appear to work. New instances get bound to 0.0.0.0 regardless of that setting. (Noticed and tested on a Rust server instance from Windows 10 if that is relevant.)
So, 0.0.0.0 means "All IP addresses". But there are cases where a person would not want their game server listening on all interfaces. Is there a way to get that setting to work, or otherwise specify the IP address to listen on as other than 0.0.0.0?